Monday, July 29, 2013

One Crazy Night

We did our first remote game jam last night since we were all too busy to make it over to one house. It actually worked really well. We made a lot of progress.

Brick Bout is a great idea at its core but we were missing that little extra edge that made you think "holy shit" as you start to uncover the core mechanic. So we took last night to analyze what we may be missing. If anyone has been following what Brick Bout is; you know the game play from our alpha video...


So the game play is pretty straight forward with a multi puck addition and being able to miss pucks to the other side for your opponent to take. The core was solid but we were missing the fun factor that made it different.

We started moving some ideas around and got to making pucks incrementally faster. But we also make it so the speed would be faster on individual pucks making you need to juggle faster and slower movement.

Then we wanted destruction. So we made the faster pucks do more damage. Not enough destruction. So we made even more bricks and smaller ones. With our main device being the iPad we adjusted game play to work for two people more comfortably on either side of the tablet instead of next to each other. Now we have something like this...


Your score is part of the playing field now with how far behind or in front of your opponent you are. It's actually gotten amazingly addictive to play and the new mechanics make a good chance at a comeback if you're behind. We'll have a new video up soon once the final VFX get in for things to be super sexy.