Monday, September 16, 2013

Brick Bout is out on itunes app store!

We finally got it up there! Brick Bout is now available for download on the app store for FREE!

https://itunes.apple.com/us/app/brick-bout/id687179103

It's been a pretty interesting process and there is a large balance of actual development of the game and all the little details after for launch and getting everything up and running.

I will be writing up a few blog posts relating to our issues and prove information for some of the problems we had but could never find an answer for. Keep an eye out and go download Brick Bout! More soon!

Saturday, September 7, 2013

In review

On a very late Friday, instead of drinking with friends or playing games. We have managed to get Brick Bout to a level we are happy with enough to submit to apple.

There are a few iffy issues with the game right now (particularly the IAP portion for donations) there are so many moving parts its nerve-wracking when you look through all the portions of itunes connect to make sure you have your app info correct, all the right screen shots of all the correct sizes, icons, description, in app purchase items have been made first THEN added to your app version summary to make sure they are included in your review. Did I provide the correct test account information or did I type the password in wrong by one letter and we'll get rejected?

Then you wait. That's where we are. We THINK we have everything set up correctly and the idea of every little bit being correct at 2am chasing the heels of a few gin and tonics is honestly scary to me.

I've been through the process before on my own with a very bad game I made and I was rejected 4 times before I got it right and believe me, it's soul crushing every time you are rejected. Each submission is this feeling of completion and gratification like you finally did it and its about to be shown to the world all to be broken in a single email subject line containing the word rejected.

Then you try and fix whats wrong. Do it again. There isn't one part of the game development process that is easy and most times you aren't met with any reward short of the feeling of pride from having a game you worked tirelessly on be available to people.

I don't expect us to make money with Brick Bout. Hell, we aren't charging anything and simply hope people will find it in their hearts to donate. You even get a special skin when you do! The point is, we want to make a fun game and some times the feeling of achieving your goal is enough. Do we want to have a successful game? Well obviously we do, go home, you're drunk. But success means different things at different times and at this point in time, we want to see people enjoying our game. Wish us luck.