Monday, August 12, 2013

Brick Bout on OUYA!

We finally got the build for ouya working. Exporting for android from game maker was very broken until I found one extremely helpful forum post.

If anyone had the same problem we did where the steam version of Game Maker was not building for android and failing at the app ID step. Here is a perma fix for it...

http://gmc.yoyogames.com/index.php?showtopic=590513

Boom, knowledge. See I don't just complain here! We want to help people too! But as you can see below. We have a build working on ouya but it's reading the ipad layout. So we have a few steps left before being ready to play. But its getting super exciting!!!


Thursday, August 8, 2013

Late and Crazy

We're moving along pretty well at this point. We're starting to wrap up Brick Bout for the most part. There's a number of bug fixes and polish but were mainly waiting on Apple to finish fixing their members center. Once that's done we can start making the correct provisioning profiles for Big Bad and we would like to do a quick test flight group to try the game out and give feedback.

If you are interested in being part of the test flight group to try Brick Bout on ipad, just email us directly here:

contact@bigbadgames.net

Trying to port to multiple devices is tiring. We are obviously building to our main device which is iPad but we also want to minimize pain when we start the port to ouya and HTML5. We have the game working for the most part on everything but there are always issues that will fix one version but break the other. So that's what were dealing with right now at least. It's still a ton of fun and were really in the home stretch here.

we have decided to add a donation section to the game. We want to keep the game free so there is no price for the game and you don't have to buy anything to actually make the game work. It's all there for you. This is just a page for the kind-hearted people that may want to give for the work we've done and if you are on iPad, you will receive an in game gift for helping out.

So we are burning the candle at both ends and on the edge of our seats to release when apple is up and running fully again. Until then, we will be tweaking the ported version and sharing the HTML5 version on our site with people for free to give it a shot.

Thursday, August 1, 2013

Sooooo close

Were drawing really close to finishing up Brick Bout. The move has made things pretty difficult packing up things, taking down shelves all while still trying to get work done.

We also found out that we need to drop more money on android version of Game Maker. I thought we had already but turns out we didn't and if we want to export to ouya... well, we'll need that. So make sure you have all the tools you need for the planed exports you want to launch with or scale back what devices you will be launching on.

We're also STILL waiting for apple to fix their hack problem. There is a specific part of the members center I need that we're basically powerless until I can get there. So we're very close but we feel like we're waiting on a number of things.

On the bright side, vfx for different discs and speeds are done. Here's a little speak before they get thrown into game. Also this includes a listen to some of the music that's been made for Dude Man by Andy Gillion so double treat! It's a good sign when you want to listen to your own games music while you work.